July 2024 Update has landed! Bringing brand new items to level up your combat, and new tech and changes to take the grind out of the early and late game.
.:: NEW FEATURES ::.
- Added Metal and Carbon Fabricators that consume aura and power to generate the resource.
- Added T3 wind turbine.
- Added Mini Turret for additional support during firefight.
- Added barricade deployable item.
- Added healing beacon deployable item.
- Added highlight to dropped items.
- New landscape and monuments moved further apart.
- PvP kill events are pushed as global notifications and temporary map markers.
.:: CUSTOM DEDICATED SERVERS ::.
- Dedicated server package – host your own private servers!
- Added private server password support.
- Advanced server customization is possible via configuration files.
- Documentation for server hosting available online.
.:: GAMEPLAY AND BALANCE ::.
- Increased the defence of T3 Aura base walls.
- Reduced the cost of T3 Aura base walls and upkeep.
- Reduced aura drop from meteor event.
- Increased BC build block radius from 30 to 50m.
- Compound walls and gates can now be placed much further from buildings.
- Advanced weapon mods no longer craftable and must be found.
- Reworked the barrels and drops for lockers and barrels.
- Barrels auto-loot with most weapons.
- Increased Uplink stash slots to 24.
- Player network range increased from 300m to 500m.
- Reworked weapon accuracy so firing from the hip is not so penalized now.
- Arc Furnace in the Refinery and Space Station now smelts at 10x speed, 2x yield, and only one person can interact at a time.
.:: IMPROVEMENTS ::.
- Landscape deployables are now placeable on rocks etc, too.
- Building Privilege UI icon now shows protection time remaining.
- Increased size of airdrop and is much more visible now.
- Added nearby map icons to the compass widget.
- Reworked map icons and emphasized they can be named.
- Simplified tutorial to improve situations where players would get stuck.
- Reworked weapon attentuation so distant gunfire can be heard much further away, and easier to guage distance.
- Added fire and acid biome ambience sounds.
.:: MISCELLANEOUS FIXES ::.
- Terraformer landscape holes fixed.
- Fixed sticky bombs not flashing.
- Fixed a bug causing no lootdrops/meteors after savegame invalidation.
- Fixed exploit accessing terraformer black room from underneath.
- Improved excessive rubberbanding on connections with consistent packetloss.
- Fixed a bug where monsters would not be affected by splash damage.
- Fix the issue where items could easily fall behind the warehouse desks, and improved the ability to pick them up.
- Improved the flashlight clipping through some suits.
- Fixed damage on metal bolts and rockets.
- Added shadow casting to base lights to stop leaking.