HUGE thanks to our community who reported a range of issues with the recent update, that we’ve worked hard to fix! Including Xercodo, Rocknrolla86, Trappy, RevolutionX, LAG, Mertve40k, Hop, Luna, Schmoobler, Max, and many more; please keep the reports coming!
Bug fixes
- Disabled turrets firing at AI as they can’t damage them right now
- Duplicated+moved teleporter signs to be more obvious
- Increased depth that foundations can be placed underwater
- Turrets always target bones on players now which means they also shoot correctly when downed
- Added or enlarged no build zones to various monuments (Quad ports, Exhaust_tall, Satellite, Silo, Refinery entrance, Warehouse)
- Fixed issues when interacting with chests in shelving units
- Modified staircase collision which should fix rare falling through bug
- Fixed the very nasty bug where a full inventory would cause loss of all crafting in-progress
- Fixed a rare client crash involving items and inventory
- Temporary fix for some holes in Terraformer landscape
- Fixed turret firing sound getting stuck on and not attenuating
- Fixed some storm noises not affected by volume slider
- Added missing no build zones to various monuments
- Ranged weapons with scopes now show hit markers
Balance changes
- Plasma turret clip from 120 to 40
- Reduced HP of turrets from 1000 to 500
- Added black decoder to warehouse
- Fixed recipe for Adv. Protection Core
- Fixed plasma sniper accidentally doing double damage and reduced base damage of both snipers
- Significant reduction on med crafting costs
- Lowered T1 shotgun damage
- Increased meteor health
- Removed broken spawners in Refinery black room
- Buildings can now be placed deeper under water